/*
 * This file is part of aion-emu <aion-emu.com>.
 *
 *  aion-emu is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-emu is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-emu.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.configs.main;

import com.aionemu.commons.configuration.Property;
import com.aionemu.gameserver.model.account.Account;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.player.PlayerCommonData;

/**
 * This config contains settings about cache.
 * 
 * @author Luno
 * 
 */
public class CacheConfig
{
	/**
	 * Says whether cache for such things like PlayerCommonData or Appereance etc is cached in {@link WeakCacheMap} or
	 * in {@link SoftCacheMap}
	 */
	@Property(key = "cache.softcache", defaultValue = "false")
	public static boolean	SOFT_CACHE_MAP		= false;

	/**
	 * If true then whole {@link Player} objects are cached as long as there is memory for them
	 */
	@Property(key = "cache.players", defaultValue = "false")
	public static boolean	CACHE_PLAYERS		= false;

	/**
	 * If true then whole {@link PlayerCommonData} objects are cached as long as there is memory for them
	 */
	@Property(key = "cache.pcd", defaultValue = "false")
	public static boolean	CACHE_COMMONDATA	= false;

	/**
	 * If true then whole {@link Account} objects are cached as long as there is memory for them
	 */
	@Property(key = "cache.accounts", defaultValue = "false")
	public static boolean	CACHE_ACCOUNTS		= false;
}
